Controls:

Space: Save pixels to string

W: Load pixels from string

Mouse Left: Spawn pixels

Mouse Right: Delete Pixels


Pixel Paste is a demonstration that I created to showcase the capabilities of GameMaker Studio's string input-based saving and loading functionality. The user interface allows for the creation, modification, and deletion of pixels through simple mouse actions, such as clicking, dragging, and right-clicking. Additionally, existing pixels can be modified by left-clicking to change their color.

This code can be adapted for a multitude of purposes, including level editing, prefab system creation, and content sharing for randomly generated levels.

I have included all the source code in draw_game.yyz

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draw_game.yyz 169 kB

Development log

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